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Author |
Thread Statistics | Show CCP posts - 11 post(s) |

Harvey James
Deep Core Mining Inc. Caldari State
542
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Posted - 2013.10.15 14:06:00 -
[1] - Quote
i love the way you say significant sig radius reduction and then just scrape 5 off...
T1 destroyers all have much lower sig radius than these ranging from 56 - 72 T2 interdictors 75 - 85 after a supposed significant sig radius reduction ... LOL at you Fozzie  Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

Harvey James
Deep Core Mining Inc. Caldari State
544
|
Posted - 2013.10.15 14:12:00 -
[2] - Quote
is there any chance of sorting out the weird slot layouts? Flycatcher has 1 low slot .... Saber has 2 lowslots... Eris has 2 mids yet Heretic has 3mid and 3 lows ... the balance being what exactly here????
feel free to remove a few highs to spread around a bit and just increase the damage bonuses or the extra lows could replace the damage with damage mods .... Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

Harvey James
Deep Core Mining Inc. Caldari State
544
|
Posted - 2013.10.15 14:13:00 -
[3] - Quote
Also their tank is pretty woeful about 25% less than T1 destroyers along with a much larger sig radius ...... Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

Harvey James
Deep Core Mining Inc. Caldari State
545
|
Posted - 2013.10.15 14:19:00 -
[4] - Quote
Jack bubu wrote:i was hoping for more radical changes that improve survivability, atleast a similar role bonus like the interceptor MWD signature bonus would have been great.
as it is they remain throwaway ships you put your alt in and hope you get a bubble off before you die.
mm... at least they get a role bonus the EAF don't despite being a T2 role based ship .. go figure Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

Harvey James
Deep Core Mining Inc. Caldari State
545
|
Posted - 2013.10.15 14:32:00 -
[5] - Quote
again with the token drone on ships .... point being what exactly? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

Harvey James
Deep Core Mining Inc. Caldari State
546
|
Posted - 2013.10.15 15:01:00 -
[6] - Quote
advii wrote:I think you should remove fitting requirements from the bubble machine and give all dictors a role bonus that allows them to fit a maximum of 2 launchers. That way you don't have to gimp the fit to be able to do the intended job. Double co-processor and no guns fleet dictor fit anyone?
perhaps add a new bonus to interdictor bonuses that reduce CPU need for Interdiction Sphere Launchers Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

Harvey James
Deep Core Mining Inc. Caldari State
550
|
Posted - 2013.10.15 16:17:00 -
[7] - Quote
shouldn't interdictors be regarded as interceptor versions of T1 dessies like inties are of T1 frigs ... i.e. smaller faster and able to use MWD's effectively without being popped immediately?? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

Harvey James
Deep Core Mining Inc. Caldari State
554
|
Posted - 2013.10.15 18:04:00 -
[8] - Quote
I do think Roden Shipyards should be missile only you already have duvolle labs for blasters
Roden - missiles only Duvolle Labs - blasters Creo Dron - drones
makes more sense to me i think you should look at minnie fleet and maybe make one of their T2 manufacturers do the missile/projectile split
Thukker - ASB falloff Boundless Creation - missile or projectiles options like the fleet versions Core Complexion - e-war ships missiles mix well with TP and web bonuses Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

Harvey James
Deep Core Mining Inc. Caldari State
554
|
Posted - 2013.10.15 18:15:00 -
[9] - Quote
what's the point of an explosion radius bonus on frigate sized weapons anyway?? rockets already have lower explosion radius than guns sig res
T1/ Faction rockets - 20m T2 Rage - 34m T2 Rage with GMP lv5 - 25.5m
guns - 40m
T1/ Faction Light missiles - 40m T2 Fury - 69m T2 Fury with GMP lv5 - 51.75m Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

Harvey James
Deep Core Mining Inc. Caldari State
554
|
Posted - 2013.10.15 18:28:00 -
[10] - Quote
TrouserDeagle wrote:Harvey James wrote:what's the point of an explosion radius bonus on frigate sized weapons anyway?? rockets already have lower explosion radius than guns sig res
T1/ Faction rockets - 20m T2 Rage - 34m T2 Rage with GMP lv5 - 25.5m
guns - 40m
T1/ Faction Light missiles - 40m T2 Fury - 69m T2 Fury with GMP lv5 - 51.75m Learn to missile formula.
do explain Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |
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Harvey James
Deep Core Mining Inc. Caldari State
554
|
Posted - 2013.10.15 18:38:00 -
[11] - Quote
at least allow them to use their MWD in a bubble Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

Harvey James
Deep Core Mining Inc. Caldari State
555
|
Posted - 2013.10.15 18:51:00 -
[12] - Quote
Grath Telkin wrote:Harvey James wrote:at least allow them to use their MWD in a bubble Thats a hictor, different ship, nothing stops a dictor from using its MWD in a bubble
mm.. wasn't sure due to it saying warp scramble on anything related to HIC or interdictor bubbles would be nice if they changed it to disruption instead.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

Harvey James
Deep Core Mining Inc. Caldari State
555
|
Posted - 2013.10.15 18:54:00 -
[13] - Quote
Vatek wrote:Why do we need 3 dictors that use missiles? The heretic has incredible potential as a laserboat but it simply doesn't have the CPU to properly fit missiles thanks to the huge CPU requirements.
would be nice if it was laser based instead too many drone and missile ships nowadays Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

Harvey James
Deep Core Mining Inc. Caldari State
562
|
Posted - 2013.10.16 14:24:00 -
[14] - Quote
HERETIC - Carthum
Amarr Destroyer Bonuses: 10% bonus to Energy Turret damage 7.5% bonus to Energy Turret Tracking
Interdictors Bonuses: 4% bonus to armor resistances per level 10% bonus to Interdiction Sphere Launcher rate of fire per level 15% reduction in penalty to MWD sig radius
Role bonus: Can fit Interdiction Sphere Launchers
Slot layout: 6H, 3M, 5L; 5 turrets, Fittings: 60(+3) PWG, 240(+10) CPU Defense (shields / armor / hull) : 600 / 900 / 800 Capacitor (amount / recharge rate / cap/s) : 750(+187.5) / 375s() / 2(+0.5) Mobility (max velocity / agility / mass / align time): 310(+11) / 3.5(-0.019) / 1280000(-91000) / 6.21(-0.48) Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km / 525 / 7(+1) Sensor strength: 12(+2) Radar Signature radius: 58
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

Harvey James
Deep Core Mining Inc. Caldari State
562
|
Posted - 2013.10.16 14:27:00 -
[15] - Quote
FLYCATCHER
Caldari Destroyer Bonuses: 10% bonus to Rocket and Light Missile kinetic damage per level (was 5%) 10% bonus to Rocket and Light Missile Velocity per level
Interdictors Bonuses: 4% bonus to shield resistances 10% bonus to Interdiction Sphere Launcher rate of fire per level 15% reduction in penalty to MWD sig radius
Role bonus: Can fit Interdiction Sphere Launchers
Slot layout: 6H, 5M, 3L; 5 launchers ,1 turret Fittings: 60(+4) PWG, 270(+5) CPU Defense (shields / armor / hull) : 900 / 600 / 650(-1) Capacitor (amount / recharge rate / cap/s) : 650(+150) / 325s(-8.33) / 2(+0.5) Mobility (max velocity / agility / mass / align time): 315 / 3.4(+0.53) / 1350000(-222000) / 6.36s(+0.1) Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 60km / 475 / 7 Sensor strength: 14(+2) Gravimetric Signature radius: 60 Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

Harvey James
Deep Core Mining Inc. Caldari State
562
|
Posted - 2013.10.16 14:30:00 -
[16] - Quote
ERIS , Duvolle labs
Gallente Destroyer Bonuses: 10% bonus to Small Hybrid Turret falloff per level 10% bonus to small hybrid tracking per level
Interdictors Bonuses: 10% bonus to Small Hybrid Turret damage 10% bonus to Interdiction Sphere Launcher rate of fire per level 15% reduction in penalty to MWD sig radius
Role bonus: Can fit Interdiction Sphere Launchers
Slot layout: 6H, 4M, 4L; 5 turrets, 1 launcher Fittings: 64(+2) PWG, 210(+16) CPU Defense (shields / armor / hull) : 700 / 800 / 850 Capacitor (amount / recharge rate / cap/s) : 700(+231.25) / 350s(+37.5) / 2(+0.5) Mobility (max velocity / agility / mass / align time): 305(-3) / 3.52(+0.145) / 1250000(-213000) / 6.1s(-1.11) Drones (bandwidth / bay): 15 / 30 Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 500 / 7 Sensor strength: 13(+2) Magnetometric Signature radius: 55 Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

Harvey James
Deep Core Mining Inc. Caldari State
562
|
Posted - 2013.10.16 14:32:00 -
[17] - Quote
Sabre
Minmatar Destroyer Bonuses: 5% bonus to Small Projectile Turret Damage per level 10% bonus to Small Projectile Turret tracking speed per level
Interdictors Bonuses: 10% bonus to Small Projectile Turret falloff per level 10% bonus to Interdiction Sphere Launcher rate of fire per level 15% reduction in penalty to MWD sig radius
Role bonus: Can fit Interdiction Sphere Launchers
Slot layout: 6H, 5M, 3L; 5 turrets, 1 launcher Fittings: 58 PWG, 230(+2) CPU Defense (shields / armor / hull) : 825 / 750 / 700 Capacitor (amount / recharge rate / cap/s) : 600(+162.5) / 300s(+8.333) / 2(+0.5) Mobility (max velocity / agility / mass / align time): 320 / 3.6(+0.132) / 1285000 / 6.41s(+0.23) Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 45km / 550 / 7(+1) Sensor strength: 11(+2) Ladar Signature radius: 50 Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

Harvey James
Deep Core Mining Inc. Caldari State
565
|
Posted - 2013.10.16 18:49:00 -
[18] - Quote
Alvatore DiMarco wrote:Imigo Montoya wrote: Amarr have their armour resists Caldari have their shield resists Gallente have their high DPS Minmatar have their speed and agility
I may as well say it here: I thought the Minmatar were kings of speed while Gallente were second-place for speed and kings of agility.
although with the Eris being entirely armour based it kind of kills that off somewhat Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

Harvey James
Deep Core Mining Inc. Caldari State
572
|
Posted - 2013.10.18 00:36:00 -
[19] - Quote
XvXTeacherVxV wrote:I've never understood why people get upset during these first iterations. Keep calm, have a cookie. The 4/4 Eris is not long for this world my friends.
In other news,
Sig Radius comparison:
T1 Destroyers range from 56 (thrasher) to 72 (algos). Proposed Interdictors range from 70 (sabre) to 85 (eris) (down from 75-90). They're still more like small cruisers than destroyers. 60 to 75 would be a more reasonable range.
that's being rather generous .... 50-60 is more reasonable Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

Harvey James
Deep Core Mining Inc. Caldari State
572
|
Posted - 2013.10.18 12:27:00 -
[20] - Quote
XvXTeacherVxV wrote:Harvey James wrote:XvXTeacherVxV wrote:I've never understood why people get upset during these first iterations. Keep calm, have a cookie. The 4/4 Eris is not long for this world my friends.
In other news,
Sig Radius comparison:
T1 Destroyers range from 56 (thrasher) to 72 (algos). Proposed Interdictors range from 70 (sabre) to 85 (eris) (down from 75-90). They're still more like small cruisers than destroyers. 60 to 75 would be a more reasonable range.
that's being rather generous .... 50-60 is more reasonable I would expect them to be on par with t1s, maybe 5% to 10% larger at the outside, but not actually smaller than t1s. I wouldn't complain if they were though as long as it didn't cross into frigate sizes.
well these are akin to interceptors for dessies so these should be quicker more agile , lower sig and have a big mwd bonus same as inties have really and need a much better slot layout. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |
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Harvey James
The Sengoku Legacy
580
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Posted - 2013.10.28 14:54:00 -
[21] - Quote
some progress here nice to see.... but some things needs addressed
- higher sig radius than T1 dessies... makes no sense especially combined with the 50% mwd sig red ..Talwar has better sig still - slot layouts need fixing 1 low isn't much use and is limiting.. -reduce highs by 2 add them to the gaping holes on ships low/mid slots .. compensate dps with double/ partial damage increases
flycatcher .. 6-5-3 heretic ... 6-3-5 eris ... 6-4-4 sabre ... 6-5-3 Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

Harvey James
The Sengoku Legacy
580
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Posted - 2013.10.28 14:59:00 -
[22] - Quote
CCP Fozzie wrote:Harvey James wrote:some progress here nice to see.... but some things needs addressed
- higher sig radius than T1 dessies... makes no sense especially combined with the 50% mwd sig red ..Talwar has better sig still - slot layouts need fixing 1 low isn't much use and is limiting.. -reduce highs by 2 add them to the gaping holes on ships low/mid slots .. compensate dps with double/ partial damage increases
flycatcher .. 6-5-3 heretic ... 6-3-5 eris ... 6-4-4 sabre ... 6-5-3 You are asking for quite gigantic increases in power for all the ships. I don't doubt that all those changes would make the Dictors better, but that doesn't mean that they would make the game better.
fair enough but even some movement on these are needed.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

Harvey James
The Sengoku Legacy
588
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Posted - 2013.11.05 17:17:00 -
[23] - Quote
CCP Fozzie wrote:One more tweak to agility and mass. Slows down the Heretic slightly while using a prop mod, and brings their agility into a bit of a more balanced place relative to their combat competition like AFs.
Heretic: Mass: 1305000 (+25000) Agility: 3.7 (+0.13)
Flycatcher: Agility: 3.6 (+0.2)
Eris: Agility: 3.7 (+0.18)
Sabre: Agility: 3.7 (+0.17)
are there going to be any more changes? the sig radius of these ships still needs work and the slot layouts also still need work |

Harvey James
The Sengoku Legacy
589
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Posted - 2013.11.07 13:58:00 -
[24] - Quote
more tank less gank comes to mind here... i.e. remove some highs for tanking slots and buff HP further.. |
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